Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 242 days ago
18 / 9 / 6
K / D / A
63.2%
Kill participation
1,930.4
Damage / min
18,341g
575.9 gold / min
33
13 placed · 3 cleared
258
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat본인명의계정#Baek
Jayce · Top
8 / 7 / 9
50% KP
32,815
26.4% share
15,291g
243 CS · 7.6/m
lovetong#07jug
Viego · Jungle
15 / 7 / 10
73.5% KP
34,151
27.4% share
18,211g
195 CS · 6.1/m
Supersonic#tonic
Vex · Mid
8 / 10 / 13
61.8% KP
28,413
22.8% share
12,972g
199 CS · 6.2/m
WF021#DFH
Yunara · ADC
2 / 8 / 10
35.3% KP
18,024
14.5% share
12,044g
212 CS · 6.7/m
종의악마#냠 냠
Bard · Support
1 / 6 / 19
58.8% KP
11,064
8.9% share
8,671g
33 CS · 1/m
Red side
VictoryJOJO#FXQ0
Rumble · Top
4 / 8 / 3
18.4% KP
20,077
14.7% share
11,660g
203 CS · 6.4/m
말랑촉촉똥꾸멍#먹으면안돼
Xin Zhao · Jungle
7 / 7 / 3
26.3% KP
15,174
11.1% share
12,075g
188 CS · 5.9/m
Pretender#プリテンダ
Ezreal · Mid
18 / 9 / 6
63.2% KP
61,483
45% share
18,341g
258 CS · 8.1/m
이도진#프지마
Lucian · ADC
8 / 3 / 7
39.5% KP
30,021
22% share
18,340g
326 CS · 10.2/m
짱구윤석#신윤석
Nami · Support
1 / 7 / 19
52.6% KP
9,819
7.2% share
10,367g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
