Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 242 days ago
10 / 10 / 9
K / D / A
55.9%
Kill participation
1,487.7
Damage / min
13,796g
494.2 gold / min
12
6 placed · 1 cleared
205
7.3 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory정신나간놈#5969
Trundle · Top
7 / 5 / 5
30% KP
27,521
20.7% share
15,041g
268 CS · 9.6/m
기초튼튼이#minor
Elise · Jungle
14 / 6 / 8
55% KP
26,268
19.8% share
14,338g
151 CS · 5.4/m
계속 진행해#KR1
Zed · Mid
2 / 9 / 3
12.5% KP
19,126
14.4% share
9,980g
183 CS · 6.6/m
씹딱범#kr2
Jinx · ADC
16 / 8 / 9
62.5% KP
44,295
33.3% share
18,212g
244 CS · 8.7/m
DK Kenia#기부니쥬아
Leona · Support
1 / 6 / 26
67.5% KP
15,630
11.8% share
10,013g
35 CS · 1.3/m
Red side
Defeat상식 없는 김상식#7252
Singed · Top
1 / 4 / 12
38.2% KP
19,282
15.4% share
11,666g
242 CS · 8.7/m
Eren 04#KR1
Hecarim · Jungle
12 / 6 / 13
73.5% KP
30,245
24.2% share
15,505g
217 CS · 7.8/m
Pretender#プリテンダ
Orianna · Mid
10 / 10 / 9
55.9% KP
41,532
33.2% share
13,796g
205 CS · 7.3/m
코뚱잉#KR1
Caitlyn · ADC
10 / 10 / 4
41.2% KP
24,040
19.2% share
15,361g
189 CS · 6.8/m
사카모토 타로#miohf
Poppy · Support
1 / 11 / 15
47.1% KP
9,846
7.9% share
7,821g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
