Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 242 days ago
13 / 5 / 13
K / D / A
55.3%
Kill participation
1,467.2
Damage / min
14,182g
547.9 gold / min
25
7 placed · 4 cleared
186
7.2 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat덜 깨어난 부엉이#owl
Zaahen · Top
4 / 9 / 5
30% KP
22,204
21.3% share
9,720g
198 CS · 7.6/m
기초튼튼이#minor
Jarvan IV · Jungle
6 / 6 / 17
76.7% KP
16,651
16% share
11,237g
152 CS · 5.9/m
Specter#KR97
Lissandra · Mid
6 / 8 / 7
43.3% KP
20,576
19.7% share
9,879g
176 CS · 6.8/m
이서보#chzzk
Kai'Sa · ADC
9 / 9 / 9
60% KP
26,882
25.8% share
13,720g
170 CS · 6.6/m
xiao ni wa#0000
Poppy · Support
5 / 15 / 16
70% KP
18,055
17.3% share
9,517g
18 CS · 0.7/m
Red side
Victory상식 없는 김상식#7252
Singed · Top
7 / 5 / 8
31.9% KP
26,535
19.2% share
11,297g
192 CS · 7.4/m
불빠따출격#KR1
Rek'Sai · Jungle
5 / 10 / 14
40.4% KP
14,121
10.2% share
9,565g
127 CS · 4.9/m
Pretender#プリテンダ
Ahri · Mid
13 / 5 / 13
55.3% KP
37,977
27.4% share
14,182g
186 CS · 7.2/m
FA Kingdom#KR1
Lucian · ADC
19 / 5 / 10
61.7% KP
47,959
34.6% share
19,433g
247 CS · 9.5/m
사카모토 타로#miohf
Braum · Support
3 / 5 / 25
59.6% KP
11,858
8.6% share
9,429g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
