Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 241 days ago
20 / 7 / 3
K / D / A
57.5%
Kill participation
1,373.5
Damage / min
16,354g
570.8 gold / min
22
11 placed · 0 cleared
249
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat규격외플레이어#KOR
Sion · Top
0 / 7 / 6
15% KP
12,776
11.3% share
7,867g
160 CS · 5.6/m
Predator#S C
Xin Zhao · Jungle
10 / 6 / 11
52.5% KP
19,090
16.9% share
12,886g
149 CS · 5.2/m
Pretender#プリテンダ
Mel · Mid
20 / 7 / 3
57.5% KP
39,351
34.9% share
16,354g
249 CS · 8.7/m
화이팅입니다#1211
Yunara · ADC
4 / 4 / 7
27.5% KP
25,603
22.7% share
15,277g
300 CS · 10.5/m
원딜을 존중하자#구라야
Poppy · Support
6 / 13 / 10
40% KP
16,061
14.2% share
9,346g
47 CS · 1.6/m
Red side
VictoryFA TOP#2004
Zaahen · Top
4 / 3 / 3
19.4% KP
17,616
12.3% share
14,293g
290 CS · 10.1/m
류 데 기#KR1
Jayce · Jungle
5 / 10 / 10
41.7% KP
20,871
14.6% share
14,492g
255 CS · 8.9/m
douyin丶jiangjiu1#0117
Aurelion Sol · Mid
16 / 8 / 10
72.2% KP
46,382
32.5% share
15,804g
209 CS · 7.3/m
친추 주세요2#KR1
Kai'Sa · ADC
5 / 8 / 11
44.4% KP
25,732
18% share
12,857g
183 CS · 6.4/m
롤접음#25701
Pantheon · Support
6 / 11 / 15
58.3% KP
32,242
22.6% share
10,755g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
