Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 241 days ago
2 / 13 / 12
K / D / A
43.8%
Kill participation
1,330.2
Damage / min
11,746g
350.5 gold / min
35
8 placed · 3 cleared
228
6.8 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakshandemon#7179
Urgot · Top
6 / 11 / 8
43.8% KP
29,179
19% share
13,269g
216 CS · 6.4/m
웅무무#KR1
Jarvan IV · Jungle
6 / 5 / 20
81.3% KP
16,198
10.5% share
15,543g
197 CS · 5.9/m
Pretender#プリテンダ
Aurora · Mid
2 / 13 / 12
43.8% KP
44,583
29% share
11,746g
228 CS · 6.8/m
only sorrow#S T
Jinx · ADC
16 / 8 / 9
78.1% KP
52,256
34% share
22,308g
327 CS · 9.8/m
떡상할게#KR2
Nautilus · Support
2 / 10 / 21
71.9% KP
11,662
7.6% share
10,319g
37 CS · 1.1/m
Red side
Victory천리우스#KR1
Darius · Top
10 / 5 / 7
36.2% KP
22,384
16.7% share
14,573g
253 CS · 7.5/m
hxrOvO#易大师
Master Yi · Jungle
15 / 8 / 14
61.7% KP
38,110
28.4% share
17,783g
258 CS · 7.7/m
마 리#골 드
Zac · Mid
6 / 3 / 25
66% KP
28,648
21.3% share
14,571g
197 CS · 5.9/m
침착한 사람#0131
Lucian · ADC
12 / 6 / 8
42.6% KP
35,314
26.3% share
20,094g
321 CS · 9.6/m
NICK#KR7
Rell · Support
4 / 10 / 28
68.1% KP
9,918
7.4% share
10,716g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
