Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 183 days ago
4 / 7 / 4
K / D / A
25%
Kill participation
720.9
Damage / min
10,601g
397.5 gold / min
16
8 placed · 1 cleared
205
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqwewqe#asdd
Irelia · Top
5 / 12 / 3
47.1% KP
29,231
29.6% share
11,976g
220 CS · 8.3/m
곁 을 떠 나#ccc
Fiddlesticks · Jungle
2 / 5 / 7
52.9% KP
25,483
25.8% share
9,911g
201 CS · 7.5/m
Chihiro#KR4
Akshan · Mid
6 / 6 / 2
47.1% KP
17,410
17.6% share
10,231g
127 CS · 4.8/m
家和萬事成#12370
Senna · ADC
1 / 5 / 4
29.4% KP
15,558
15.8% share
10,607g
221 CS · 8.3/m
마왕 탐 켄치#KR1
Tahm Kench · Support
3 / 4 / 2
29.4% KP
11,054
11.2% share
7,664g
37 CS · 1.4/m
Red side
Victoryandyzzz#ouo
Fiora · Top
7 / 5 / 10
53.1% KP
27,852
22.4% share
13,447g
219 CS · 8.2/m
진조 알퀘이드 #KR1
Lee Sin · Jungle
16 / 1 / 2
56.3% KP
26,982
21.7% share
15,603g
213 CS · 8/m
Pretender#プリテンダ
Anivia · Mid
4 / 7 / 4
25% KP
19,223
15.5% share
10,601g
205 CS · 7.7/m
블루레몬에이드#마싯다
Ezreal · ADC
3 / 1 / 9
37.5% KP
35,813
28.8% share
13,673g
257 CS · 9.6/m
크롱 캐리#KR1
Karma · Support
2 / 3 / 14
50% KP
14,381
11.6% share
8,836g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
