Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 179 days ago
3 / 15 / 1
K / D / A
12.9%
Kill participation
1,063.1
Damage / min
15,272g
491.1 gold / min
21
8 placed · 2 cleared
286
9.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat한순간의플레이#KR1
K'Sante · Top
7 / 6 / 10
37% KP
36,147
25% share
12,836g
227 CS · 7.3/m
NoobCamille#zypp
Rek'Sai · Jungle
11 / 5 / 11
47.8% KP
22,828
15.8% share
14,488g
195 CS · 6.3/m
롤선생#KR01
Zed · Mid
8 / 4 / 8
34.8% KP
23,687
16.4% share
13,359g
242 CS · 7.8/m
JanJanVari#KR00
Twitch · ADC
15 / 6 / 7
47.8% KP
32,662
22.6% share
16,403g
173 CS · 5.6/m
병 점#0807
LeBlanc · Support
5 / 10 / 14
41.3% KP
29,509
20.4% share
10,677g
53 CS · 1.7/m
Red side
Victory김수원#KR2
Sion · Top
7 / 8 / 9
51.6% KP
33,912
23.5% share
13,925g
241 CS · 7.7/m
FA Kageyoshi#JUG
Elise · Jungle
9 / 7 / 7
51.6% KP
27,553
19.1% share
13,900g
177 CS · 5.7/m
Calix#해 린
Irelia · Mid
3 / 15 / 1
12.9% KP
33,061
22.9% share
15,272g
286 CS · 9.2/m
19 71004199#KR1
Ashe · ADC
11 / 10 / 8
61.3% KP
38,198
26.4% share
18,287g
286 CS · 9.2/m
hewon#zzZ
Lulu · Support
1 / 6 / 20
67.7% KP
11,794
8.2% share
9,244g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
