Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 176 days ago
5 / 5 / 11
K / D / A
34.8%
Kill participation
846.7
Damage / min
12,612g
460.3 gold / min
21
6 placed · 2 cleared
229
8.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音丶Eliec#123
Rumble · Top
11 / 3 / 8
41.3% KP
33,259
23.9% share
13,344g
207 CS · 7.6/m
MINA#mio韩服
Graves · Jungle
16 / 7 / 14
65.2% KP
35,769
25.7% share
17,348g
200 CS · 7.3/m
Calix#해 린
Anivia · Mid
5 / 5 / 11
34.8% KP
23,199
16.7% share
12,612g
229 CS · 8.4/m
으아 피곤해#Zzz
Kai'Sa · ADC
12 / 9 / 13
54.3% KP
36,432
26.2% share
18,124g
221 CS · 8.1/m
앤 코#2026
Blitzcrank · Support
2 / 6 / 22
52.2% KP
10,622
7.6% share
9,039g
26 CS · 0.9/m
Red side
Defeat04 rivenking#KR2
Riven · Top
1 / 10 / 1
6.7% KP
3,378
2.7% share
8,639g
194 CS · 7.1/m
〆 กขคทจนผด 〆#ธธธ
Karthus · Jungle
12 / 13 / 8
66.7% KP
52,202
41.7% share
13,973g
170 CS · 6.2/m
idontknow#idkgg
Akali · Mid
8 / 9 / 7
50% KP
26,592
21.2% share
11,570g
161 CS · 5.9/m
Eblis#KR1
Jhin · ADC
4 / 7 / 12
53.3% KP
28,784
23% share
12,707g
209 CS · 7.6/m
Bang#JS123
Soraka · Support
5 / 7 / 17
73.3% KP
14,206
11.4% share
9,275g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
