Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 164 days ago
10 / 8 / 10
K / D / A
54.1%
Kill participation
1,447.7
Damage / min
15,910g
451.3 gold / min
47
16 placed · 5 cleared
258
7.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat낙 스#스 낙
Yone · Top
3 / 12 / 11
63.6% KP
22,129
18.8% share
12,762g
225 CS · 6.4/m
Sherry#0727
Jayce · Jungle
10 / 6 / 8
81.8% KP
40,192
34.2% share
20,385g
263 CS · 7.5/m
숨쉬듯이#생각이없다
Twisted Fate · Mid
2 / 7 / 8
45.5% KP
18,443
15.7% share
13,429g
264 CS · 7.5/m
하얀드레스검은긴머리디올클러치백#취향여전해
Varus · ADC
6 / 5 / 7
59.1% KP
30,222
25.7% share
19,174g
351 CS · 10/m
김광희돌아와#2008
Bard · Support
1 / 7 / 11
54.5% KP
6,681
5.7% share
9,049g
26 CS · 0.7/m
Red side
VictoryCalix#해 린
Anivia · Top
10 / 8 / 10
54.1% KP
51,031
34.7% share
15,910g
258 CS · 7.3/m
xmovo#xm927
Ambessa · Jungle
9 / 3 / 10
51.4% KP
23,639
16.1% share
17,439g
252 CS · 7.1/m
IM POSSIBLE#이뤄내리라
Ryze · Mid
6 / 3 / 9
40.5% KP
26,287
17.9% share
16,275g
312 CS · 8.9/m
킬을왜니가먹어#킬왜먹
Caitlyn · ADC
6 / 3 / 8
37.8% KP
29,294
19.9% share
18,458g
333 CS · 9.4/m
아무도 날 몰라#진짜모름
Elise · Support
6 / 5 / 9
40.5% KP
16,718
11.4% share
11,284g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
