Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 164 days ago
8 / 2 / 8
K / D / A
53.3%
Kill participation
1,137.6
Damage / min
13,104g
543.4 gold / min
17
8 placed · 3 cleared
219
9.1 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory벽느끼러왔습니다#KR1
Bel'Veth · Top
4 / 6 / 2
20% KP
9,722
12.5% share
9,464g
153 CS · 6.3/m
龙宫公主#1209
Master Yi · Jungle
10 / 6 / 5
50% KP
19,214
24.8% share
14,020g
189 CS · 7.8/m
Calix#해 린
Anivia · Mid
8 / 2 / 8
53.3% KP
27,435
35.4% share
13,104g
219 CS · 9.1/m
록스D진무#0906
Ashe · ADC
6 / 5 / 7
43.3% KP
16,692
21.5% share
12,726g
206 CS · 8.5/m
쏘싱채#KR1
Yasuo · Support
2 / 4 / 5
23.3% KP
4,483
5.8% share
7,745g
43 CS · 1.8/m
Red side
Defeat뚠덩이#KR1
Kennen · Top
6 / 6 / 2
36.4% KP
16,370
22.1% share
10,034g
173 CS · 7.2/m
Tempo Broken#KR1
Jayce · Jungle
8 / 6 / 10
81.8% KP
22,671
30.7% share
13,300g
181 CS · 7.5/m
BRO Tobe#KR22
Annie · Mid
4 / 5 / 7
50% KP
16,829
22.8% share
8,560g
156 CS · 6.5/m
매일 노력하기#KR2
Lucian · ADC
4 / 5 / 8
54.5% KP
14,017
19% share
11,677g
214 CS · 8.9/m
너라는 별#김태연
Blitzcrank · Support
0 / 8 / 11
50% KP
4,022
5.4% share
6,280g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
