Match history
Leona champion portrait

Leona

Victory

Ranked Solo/Duo · 164 days ago

19:00Live Riot data

0 / 7 / 24

K / D / A

66.7%

Kill participation

459.6

Damage / min

6,971g

366.9 gold / min

51

21 placed · 3 cleared

14

0.7 CS / min

Objective control

Blue side

3

Dragons

0

Baron

7

Towers

1

Inhibitors

1

Herald

Red side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Pyke+659 gold / 0 CS

Difference from the opponent Riot assigned to your role.

15. minute · Pyke+386 gold / +3 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +386 gold and +3 CS versus Pyke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

7 recorded deaths; first at 2:07.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

21 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,7433,4865,2286,9710:004:459:3014:1519:00
Leona: 6,971

Events and purchases

Kill · Kai'Sa → Ashe
Kill · Pyke → Leona
Kill · Kai'Sa → Pyke
Kill · Vi → Naafiri
Kill · Ashe → Leona
Kill · Qiyana → Jayce
Kill · Kai'Sa → Pyke
Kill · Naafiri → Kai'Sa
Kill · Kai'Sa → Taliyah
Objective · Vi · Mountain Dragon
Kill · Kai'Sa → Ashe
Kill · Kai'Sa → Ashe
Kill · Naafiri → Leona
Kill · Qiyana → Jayce
Kill · Aurora → Pyke
Kill · Kai'Sa → Ashe
Objective · Naafiri · Void Grub
Objective · Naafiri · Void Grub
Kill · Vi → Qiyana
Objective · Vi · Void Grub
Kill · Kai'Sa → Ashe
Kill · Kai'Sa → Pyke
Kill · Taliyah → Kai'Sa
Kill · Naafiri → Leona
Kill · Aurora → Naafiri
Kill · Aurora → Taliyah
Kill · Jayce → Qiyana
Kill · Pyke → Leona
Kill · Vi → Ashe
Kill · Jayce → Taliyah
Kill · Pyke → Jayce
Kill · Aurora → Naafiri
Kill · Aurora → Pyke
Building destroyed · Kai'Sa · Outer turret
Objective · Vi · Ocean Dragon
Building destroyed · Aurora · Outer turret
Kill · Kai'Sa → Ashe
Kill · Jayce → Taliyah
Kill · Jayce → Pyke
Kill · Vi → Qiyana
Kill · Ashe → Kai'Sa
Kill · Jayce → Naafiri
Kill · Pyke → Leona
Kill · Taliyah → Jayce
Kill · Qiyana → Vi
Kill · Aurora → Pyke
Kill · Aurora → Qiyana
Kill · Kai'Sa → Ashe
Building destroyed · Kai'Sa · Outer turret
Building destroyed · Jayce · Inner turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
36 / 16 / 4049,881g · 68,041 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

Deok Jin#2007

Jayce · Top

5 / 4 / 4

25% KP

14,253

20.9% share

9,000g

151 CS · 7.9/m

Vi champion portrait

예스금마#3363

Vi · Jungle

8 / 1 / 4

33.3% KP

11,786

17.3% share

10,783g

168 CS · 8.8/m

Aurora champion portrait

Rem#R E

Aurora · Mid

10 / 0 / 4

38.9% KP

17,257

25.4% share

9,901g

165 CS · 8.7/m

Kai'Sa champion portrait

Ltere#999

Kai'Sa · ADC

13 / 4 / 4

47.2% KP

16,012

23.5% share

13,226g

163 CS · 8.6/m

Leona champion portrait

Calix#해 린

Leona · Support

0 / 7 / 24

66.7% KP

8,733

12.8% share

6,971g

14 CS · 0.7/m

Red side

Defeat
16 / 36 / 2036,214g · 46,214 damage
PlayerKDA · KPDamageGold · CSItems
Qiyana champion portrait

CƯỜNG CƠ TRƯỞNG#RANK1

Qiyana · Top

4 / 6 / 3

43.8% KP

13,193

28.5% share

7,731g

130 CS · 6.8/m

Naafiri champion portrait

peng#zwsyx

Naafiri · Jungle

3 / 6 / 4

43.8% KP

6,755

14.6% share

7,665g

117 CS · 6.2/m

Taliyah champion portrait

zhangyueyue#1029

Taliyah · Mid

2 / 6 / 7

56.3% KP

11,825

25.6% share

8,019g

144 CS · 7.6/m

Ashe champion portrait

이토시 사에#2004

Ashe · ADC

2 / 9 / 3

31.3% KP

7,292

15.8% share

6,812g

125 CS · 6.6/m

Pyke champion portrait

Undestined#Lost

Pyke · Support

5 / 9 / 3

50% KP

7,149

15.5% share

5,987g

12 CS · 0.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.