Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 162 days ago
10 / 7 / 8
K / D / A
47.4%
Kill participation
1,234.1
Damage / min
14,338g
495 gold / min
12
4 placed · 1 cleared
267
9.2 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat미 호#슬픈그리움
Bel'Veth · Top
5 / 7 / 3
21.1% KP
17,205
15.8% share
9,238g
147 CS · 5.1/m
dsadasas#12345
Xin Zhao · Jungle
12 / 7 / 4
42.1% KP
24,766
22.7% share
13,709g
207 CS · 7.1/m
Calix#해 린
Cassiopeia · Mid
10 / 7 / 8
47.4% KP
35,749
32.8% share
14,338g
267 CS · 9.2/m
단검치#KR1
Katarina · ADC
10 / 6 / 7
44.7% KP
22,973
21.1% share
13,937g
181 CS · 6.2/m
Cotton#4702
Nautilus · Support
1 / 8 / 16
44.7% KP
8,179
7.5% share
7,885g
12 CS · 0.4/m
Red side
VictoryMonkey Team 15GG#KR1
K'Sante · Top
3 / 2 / 3
17.1% KP
15,453
11.7% share
12,531g
269 CS · 9.3/m
zhangyueyue#1029
Taliyah · Jungle
6 / 8 / 11
48.6% KP
21,665
16.5% share
15,414g
257 CS · 8.9/m
MonkeyCity#0522
Sylas · Mid
7 / 14 / 14
60% KP
35,612
27% share
10,727g
120 CS · 4.1/m
Deibjerg#EU1
Draven · ADC
19 / 10 / 9
80% KP
53,757
40.8% share
21,419g
229 CS · 7.9/m
승은냥이애완집사#여느날
Janna · Support
0 / 6 / 27
77.1% KP
5,178
3.9% share
9,179g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
