Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 156 days ago
7 / 16 / 7
K / D / A
34.1%
Kill participation
1,534.6
Damage / min
13,998g
364.7 gold / min
32
8 placed · 3 cleared
229
6 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
3
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryjedJAM#TWTV1
Tryndamere · Top
12 / 7 / 6
43.9% KP
47,528
22.8% share
20,903g
362 CS · 9.4/m
포 로#쿠키줘
Graves · Jungle
5 / 12 / 7
29.3% KP
30,505
14.6% share
16,885g
331 CS · 8.6/m
Calix#해 린
Brand · Mid
7 / 16 / 7
34.1% KP
58,904
28.2% share
13,998g
229 CS · 6/m
개초봅#1111
Smolder · ADC
14 / 8 / 5
46.3% KP
57,681
27.6% share
23,308g
400 CS · 10.4/m
박명인#박명인
Yuumi · Support
3 / 6 / 17
48.8% KP
14,123
6.8% share
11,132g
10 CS · 0.3/m
Red side
Defeatxiangshen1#KR1
Anivia · Top
4 / 11 / 15
38.8% KP
36,954
21.5% share
16,156g
275 CS · 7.2/m
open ff#KR1
Lee Sin · Jungle
25 / 7 / 8
67.3% KP
52,435
30.5% share
19,818g
183 CS · 4.8/m
똥겜지만칼바람재밌네#Zero
Ezreal · Mid
9 / 13 / 14
46.9% KP
37,353
21.7% share
16,837g
240 CS · 6.3/m
파이리 물고문하기#8888
Mel · ADC
8 / 9 / 10
36.7% KP
27,874
16.2% share
17,011g
282 CS · 7.3/m
dsmjpjo#KR2
Nami · Support
3 / 1 / 30
67.3% KP
17,150
10% share
12,963g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
