Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 147 days ago
7 / 9 / 7
K / D / A
42.4%
Kill participation
641.1
Damage / min
11,093g
422.6 gold / min
17
4 placed · 0 cleared
173
6.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat울산 포켓몬카드샵 공식매장#듀얼팩토리
Ambessa · Top
1 / 7 / 4
15.2% KP
21,729
18.6% share
10,374g
248 CS · 9.4/m
Calix#해 린
Vi · Jungle
7 / 9 / 7
42.4% KP
16,828
14.4% share
11,093g
173 CS · 6.6/m
CYBER ATLETA#TDAH
Orianna · Mid
9 / 12 / 8
51.5% KP
33,748
28.8% share
10,959g
177 CS · 6.7/m
zhiqiuyi#mio韩服
Ezreal · ADC
14 / 10 / 10
72.7% KP
36,360
31.1% share
14,728g
167 CS · 6.4/m
stay wlth me#KR1
Rakan · Support
2 / 8 / 28
90.9% KP
8,349
7.1% share
9,978g
40 CS · 1.5/m
Red side
VictoryAstra#KR4
Gangplank · Top
5 / 2 / 16
45.7% KP
21,514
15.6% share
15,247g
244 CS · 9.3/m
Attack Fight#0923
Lee Sin · Jungle
7 / 8 / 18
54.3% KP
24,965
18.2% share
12,985g
177 CS · 6.7/m
漆黒の氷と炎の魔法使い#KR123
Talon · Mid
24 / 3 / 6
65.2% KP
47,989
34.9% share
21,034g
242 CS · 9.2/m
strongstrong#power
Viktor · ADC
5 / 10 / 17
47.8% KP
33,477
24.3% share
11,970g
159 CS · 6.1/m
kiin#03top
Pyke · Support
5 / 10 / 12
37% KP
9,584
7% share
9,353g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
