Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 131 days ago
8 / 13 / 7
K / D / A
42.9%
Kill participation
1,322.4
Damage / min
14,095g
438 gold / min
23
5 placed · 5 cleared
222
6.9 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAstra#KR4
Gangplank · Top
16 / 4 / 10
59.1% KP
47,929
32.5% share
19,093g
269 CS · 8.4/m
Perfect 1 game#KR1
Lee Sin · Jungle
12 / 6 / 19
70.5% KP
28,222
19.1% share
17,331g
205 CS · 6.4/m
French bulldogO#KR1
Zilean · Mid
4 / 7 / 24
63.6% KP
23,397
15.9% share
12,854g
208 CS · 6.5/m
뮤 즈#КR1
Ezreal · ADC
9 / 8 / 17
59.1% KP
36,879
25% share
17,336g
216 CS · 6.7/m
lose top#777
Nautilus · Support
3 / 10 / 20
52.3% KP
10,954
7.4% share
9,423g
25 CS · 0.8/m
Red side
DefeatThisisbear#Thisb
Volibear · Top
8 / 8 / 4
34.3% KP
27,263
18% share
16,231g
290 CS · 9/m
dangyadangyadang#kr0
Naafiri · Jungle
9 / 7 / 9
51.4% KP
32,026
21.2% share
14,499g
231 CS · 7.2/m
Calix#해 린
Sylas · Mid
8 / 13 / 7
42.9% KP
42,560
28.1% share
14,095g
222 CS · 6.9/m
내맘속최고 Ruler#여우집
Lucian · ADC
10 / 9 / 9
54.3% KP
41,782
27.6% share
14,973g
253 CS · 7.9/m
Suiheisen#0107
Milio · Support
0 / 7 / 22
62.9% KP
7,579
5% share
9,454g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
