Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 126 days ago
14 / 13 / 16
K / D / A
56.6%
Kill participation
1,274.3
Damage / min
15,194g
460.9 gold / min
49
25 placed · 2 cleared
174
5.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory감자면은진리#kr0
Tryndamere · Top
11 / 12 / 6
43.6% KP
43,875
25.1% share
16,214g
257 CS · 7.8/m
90프로확률로무의미한게임#왜하지
Graves · Jungle
11 / 11 / 7
46.2% KP
38,404
22% share
17,431g
251 CS · 7.6/m
봄 비#0908
Galio · Mid
8 / 8 / 17
64.1% KP
40,109
23% share
14,048g
219 CS · 6.6/m
어니언#kr2
Senna · ADC
2 / 10 / 20
56.4% KP
29,686
17% share
15,240g
203 CS · 6.2/m
DRX JOKER#DRX
Bard · Support
7 / 12 / 17
61.5% KP
22,465
12.9% share
13,847g
25 CS · 0.8/m
Red side
Defeat개구리 중사#프로로
Zaahen · Top
11 / 7 / 6
32.1% KP
44,023
25.4% share
16,543g
227 CS · 6.9/m
Calix#해 린
Lee Sin · Jungle
14 / 13 / 16
56.6% KP
42,008
24.3% share
15,194g
174 CS · 5.3/m
Supersonic#tonic
Viktor · Mid
10 / 10 / 13
43.4% KP
37,479
21.7% share
13,473g
194 CS · 5.9/m
orca#zz6
Aurelion Sol · ADC
13 / 7 / 12
47.2% KP
37,521
21.7% share
15,814g
229 CS · 6.9/m
토 핑#KR2
Rakan · Support
5 / 2 / 33
71.7% KP
12,047
7% share
11,777g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
