Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 204 days ago
1 / 10 / 13
K / D / A
51.9%
Kill participation
422.7
Damage / min
7,433g
262.7 gold / min
99
50 placed · 6 cleared
33
1.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1Jiang#2003
Jayce · Top
8 / 6 / 11
48.7% KP
26,186
20.5% share
14,298g
228 CS · 8.1/m
抖音 国一艾克#zypp
Ekko · Jungle
11 / 5 / 8
48.7% KP
20,489
16% share
15,768g
214 CS · 7.6/m
Lilac#maple
Corki · Mid
6 / 5 / 7
33.3% KP
31,646
24.8% share
14,080g
266 CS · 9.4/m
aoalsmsaoaaoa#ARES
Zeri · ADC
12 / 5 / 9
53.8% KP
32,901
25.8% share
19,367g
291 CS · 10.3/m
이인찬#0721
Neeko · Support
2 / 6 / 17
48.7% KP
16,496
12.9% share
9,315g
40 CS · 1.4/m
Red side
Defeat감정없는사람#잃어버림
Yasuo · Top
6 / 10 / 5
40.7% KP
24,995
22.9% share
12,777g
236 CS · 8.3/m
호 박 고 구 마#2 순 재
Shyvana · Jungle
11 / 7 / 11
81.5% KP
33,878
31.1% share
15,333g
208 CS · 7.3/m
변태식#kr3
Galio · Mid
4 / 4 / 11
55.6% KP
19,041
17.5% share
10,196g
172 CS · 6.1/m
抖音唯c#ADC
Sivir · ADC
5 / 8 / 11
59.3% KP
19,211
17.6% share
14,025g
245 CS · 8.7/m
Maldives#0727
Seraphine · Support
1 / 10 / 13
51.9% KP
11,963
11% share
7,433g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
