Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 193 days ago
7 / 8 / 19
K / D / A
65%
Kill participation
865.1
Damage / min
11,472g
381.3 gold / min
100
43 placed · 16 cleared
38
1.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathui#pain
Jayce · Top
9 / 10 / 6
37.5% KP
34,499
26.3% share
11,441g
181 CS · 6/m
나는 고등학교에 가본 적이없어#reze
Jarvan IV · Jungle
5 / 8 / 21
65% KP
21,112
16.1% share
12,722g
171 CS · 5.7/m
직 항#KR3
Syndra · Mid
13 / 7 / 10
57.5% KP
29,662
22.6% share
14,879g
219 CS · 7.3/m
unfate#KR1
Cassiopeia · ADC
6 / 9 / 9
37.5% KP
19,814
15.1% share
13,233g
229 CS · 7.6/m
Maldives#0727
Senna · Support
7 / 8 / 19
65% KP
26,024
19.8% share
11,472g
38 CS · 1.3/m
Red side
VictorySo be it#last
Ambessa · Top
7 / 11 / 7
34.1% KP
24,115
17.1% share
12,111g
152 CS · 5.1/m
허수아비#무적이야
Fiddlesticks · Jungle
12 / 5 / 10
53.7% KP
28,096
19.9% share
16,137g
238 CS · 7.9/m
Tked#KR2
Viktor · Mid
7 / 8 / 12
46.3% KP
30,710
21.8% share
12,710g
224 CS · 7.4/m
FAad#2007
Lucian · ADC
13 / 10 / 12
61% KP
45,362
32.2% share
17,460g
235 CS · 7.8/m
카in#부산183
Blitzcrank · Support
2 / 6 / 28
73.2% KP
12,599
8.9% share
10,948g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
