Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 184 days ago
8 / 2 / 9
K / D / A
45.9%
Kill participation
1,197.1
Damage / min
13,956g
488.3 gold / min
26
11 placed · 3 cleared
280
9.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory대머리도적#롤링썬더
Rumble · Top
5 / 4 / 8
35.1% KP
28,772
21.4% share
11,342g
235 CS · 8.2/m
삘삘이#피루07
Nocturne · Jungle
9 / 2 / 16
67.6% KP
27,918
20.7% share
13,983g
195 CS · 6.8/m
Maldives#0727
Mel · Mid
8 / 2 / 9
45.9% KP
34,217
25.4% share
13,956g
280 CS · 9.8/m
iwwinn#jin
Yunara · ADC
15 / 5 / 6
56.8% KP
31,779
23.6% share
18,707g
245 CS · 8.6/m
꼬부기#0829
Lulu · Support
0 / 2 / 23
62.2% KP
11,995
8.9% share
9,313g
38 CS · 1.3/m
Red side
DefeatZeus#glgl
Aurora · Top
1 / 8 / 3
26.7% KP
18,484
17.9% share
9,174g
213 CS · 7.5/m
Aimyon#0409
Ambessa · Jungle
4 / 10 / 7
73.3% KP
27,206
26.3% share
10,500g
170 CS · 5.9/m
DK ShowMaker#KR1
Kassadin · Mid
3 / 7 / 3
40% KP
13,334
12.9% share
10,294g
217 CS · 7.6/m
Snow Country#0405
Caitlyn · ADC
7 / 6 / 4
73.3% KP
30,648
29.6% share
16,518g
284 CS · 9.9/m
向阳而生不惧阴霾#66666
Karma · Support
0 / 6 / 13
86.7% KP
13,773
13.3% share
8,021g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
