Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 183 days ago
4 / 15 / 12
K / D / A
27.1%
Kill participation
853.6
Damage / min
14,849g
410 gold / min
20
14 placed · 3 cleared
273
7.5 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxiaofang#qaq
Vayne · Top
25 / 9 / 7
54.2% KP
77,124
33.9% share
22,623g
289 CS · 8/m
diming#ziyou
Jarvan IV · Jungle
9 / 11 / 28
62.7% KP
46,663
20.5% share
19,159g
238 CS · 6.6/m
Maldives#0727
Ryze · Mid
4 / 15 / 12
27.1% KP
30,915
13.6% share
14,849g
273 CS · 7.5/m
T1 Jinbeom#KR3
Yunara · ADC
7 / 13 / 18
42.4% KP
28,135
12.4% share
17,286g
274 CS · 7.6/m
HLE 팬서#KR1
Nidalee · Support
14 / 6 / 29
72.9% KP
44,869
19.7% share
16,624g
65 CS · 1.8/m
Red side
Defeat14小孩幻想赢对线#4453
Sion · Top
5 / 11 / 17
40.7% KP
37,493
17.5% share
12,778g
202 CS · 5.6/m
T1 Painter#KR3
Lee Sin · Jungle
16 / 10 / 14
55.6% KP
43,676
20.3% share
17,087g
190 CS · 5.2/m
Cloudburst#KR1
Orianna · Mid
10 / 9 / 23
61.1% KP
45,989
21.4% share
17,295g
266 CS · 7.3/m
JS9#1120
Tristana · ADC
13 / 13 / 8
38.9% KP
43,565
20.3% share
20,588g
292 CS · 8.1/m
chen#zypp
Pantheon · Support
10 / 16 / 13
42.6% KP
43,973
20.5% share
15,732g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
