Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 173 days ago
22 / 13 / 19
K / D / A
73.2%
Kill participation
1,667.5
Damage / min
23,538g
584.1 gold / min
46
12 placed · 12 cleared
322
8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCasting#KR11
Jayce · Top
7 / 14 / 11
41.9% KP
33,471
13.1% share
16,088g
237 CS · 5.9/m
쫙쫙이#벌레핑
Pantheon · Jungle
11 / 12 / 19
69.8% KP
40,973
16.1% share
17,536g
226 CS · 5.6/m
T1 Frieren#0401
Hwei · Mid
6 / 5 / 21
62.8% KP
83,917
32.9% share
15,978g
341 CS · 8.5/m
WF black EggBap#에그밥
Corki · ADC
18 / 10 / 14
74.4% KP
78,784
30.9% share
22,925g
311 CS · 7.7/m
카in#부산183
Nautilus · Support
1 / 16 / 29
69.8% KP
17,957
7% share
11,924g
55 CS · 1.4/m
Red side
VictoryHLE 팬서#KR1
Vayne · Top
24 / 3 / 16
71.4% KP
62,263
29.9% share
23,919g
311 CS · 7.7/m
科技枪Qiyana#关敏绿
Fiddlesticks · Jungle
7 / 8 / 31
67.9% KP
40,991
19.7% share
17,475g
247 CS · 6.1/m
nizuizhengui#小何的枪
Sion · Mid
1 / 9 / 21
39.3% KP
22,320
10.7% share
13,338g
291 CS · 7.2/m
Maldives#0727
Kai'Sa · ADC
22 / 13 / 19
73.2% KP
67,201
32.3% share
23,538g
322 CS · 8/m
Bluffing#1207
Rell · Support
2 / 10 / 39
73.2% KP
15,578
7.5% share
12,661g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
