Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 172 days ago
12 / 6 / 6
K / D / A
46.2%
Kill participation
1,152.7
Damage / min
16,855g
683.8 gold / min
31
11 placed · 8 cleared
224
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat提莫大王柔道明#pdx
Teemo · Top
4 / 7 / 2
27.3% KP
20,682
23.2% share
9,567g
193 CS · 7.8/m
More Than Words#0000
Lee Sin · Jungle
4 / 8 / 11
68.2% KP
12,386
13.9% share
9,792g
125 CS · 5.1/m
aksdjhfljlasdkaj#asdkl
Viktor · Mid
6 / 9 / 6
54.5% KP
28,669
32.2% share
10,709g
198 CS · 8/m
百鬼bgbg#bgbg
Jinx · ADC
5 / 9 / 9
63.6% KP
15,459
17.4% share
11,402g
174 CS · 7.1/m
ovoowo#0213
Lulu · Support
3 / 6 / 11
63.6% KP
11,872
13.3% share
8,384g
37 CS · 1.5/m
Red side
Victory03군필프로지망생#FATOP
Aatrox · Top
3 / 4 / 10
33.3% KP
19,046
19.5% share
9,328g
186 CS · 7.5/m
NoRoo#T 1
Ivern · Jungle
2 / 2 / 19
53.8% KP
11,497
11.8% share
11,095g
158 CS · 6.4/m
오로지 실력이 마케팅#whoo
Irelia · Mid
16 / 4 / 6
56.4% KP
28,485
29.2% share
17,494g
247 CS · 10/m
Maldives#0727
Kai'Sa · ADC
12 / 6 / 6
46.2% KP
28,415
29.1% share
16,855g
224 CS · 9.1/m
던지면밖음#kr3
Blitzcrank · Support
6 / 7 / 12
46.2% KP
10,224
10.5% share
9,357g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
