Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 162 days ago
15 / 12 / 14
K / D / A
54.7%
Kill participation
1,307.7
Damage / min
15,950g
521.5 gold / min
33
14 placed · 4 cleared
207
6.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytmhrnjh#1002
Ryze · Top
9 / 12 / 14
43.4% KP
35,752
20% share
14,870g
248 CS · 8.1/m
Grizzly#KR3
Lee Sin · Jungle
14 / 8 / 14
52.8% KP
35,173
19.7% share
16,728g
201 CS · 6.6/m
Maldives#0727
Corki · Mid
15 / 12 / 14
54.7% KP
39,995
22.4% share
15,950g
207 CS · 6.8/m
Snow Country#0405
Teemo · ADC
7 / 11 / 20
50.9% KP
44,506
24.9% share
16,679g
209 CS · 6.8/m
BluePeep#4ever
Akali · Support
8 / 9 / 12
37.7% KP
23,040
12.9% share
12,308g
78 CS · 2.6/m
Red side
Defeat치기리 효마#4 4
Irelia · Top
12 / 13 / 5
32.7% KP
32,457
20.6% share
17,776g
260 CS · 8.5/m
十三day#jug
Nocturne · Jungle
9 / 7 / 12
40.4% KP
22,613
14.4% share
13,993g
203 CS · 6.6/m
Pungyeon#0116
Cassiopeia · Mid
8 / 11 / 15
44.2% KP
33,920
21.5% share
12,932g
222 CS · 7.3/m
간절합니다#Honey
Smolder · ADC
5 / 7 / 18
44.2% KP
30,687
19.5% share
14,892g
211 CS · 6.9/m
시비걸면지상렬#KR1
Rumble · Support
18 / 15 / 15
63.5% KP
37,730
24% share
15,529g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
