Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Victory
Ranked Solo/Duo · 158 days ago
8 / 4 / 20
K / D / A
60.9%
Kill participation
1,201.3
Damage / min
14,397g
498.7 gold / min
33
14 placed · 2 cleared
230
8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhacker troller#2907
Sion · Top
5 / 10 / 12
37% KP
13,955
10.8% share
10,776g
159 CS · 5.5/m
vinaka#KR111
Lee Sin · Jungle
5 / 7 / 14
41.3% KP
10,469
8.1% share
11,783g
180 CS · 6.2/m
Maldives#0727
Taliyah · Mid
8 / 4 / 20
60.9% KP
34,677
26.9% share
14,397g
230 CS · 8/m
Mires#0812
Lucian · ADC
26 / 5 / 12
82.6% KP
59,070
45.9% share
24,697g
287 CS · 9.9/m
새우팔이소년#0206
Milio · Support
2 / 3 / 39
89.1% KP
10,589
8.2% share
10,899g
27 CS · 0.9/m
Red side
Defeateqweqwdsad#123
Varus · Top
11 / 6 / 3
48.3% KP
39,243
32.4% share
13,265g
243 CS · 8.4/m
원광대 최형빈#WKU
Kai'Sa · Jungle
5 / 10 / 8
44.8% KP
19,225
15.9% share
12,626g
219 CS · 7.6/m
Hades#0721
Annie · Mid
6 / 9 / 9
51.7% KP
24,781
20.5% share
12,493g
204 CS · 7.1/m
T1 GGomji#0812
Draven · ADC
2 / 9 / 6
27.6% KP
16,635
13.7% share
11,599g
193 CS · 6.7/m
나는 고등학교에 가본 적이없어#reze
Pantheon · Support
5 / 12 / 12
58.6% KP
21,142
17.5% share
9,552g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
