Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 158 days ago
13 / 7 / 13
K / D / A
57.8%
Kill participation
1,686.7
Damage / min
14,383g
510.9 gold / min
23
11 placed · 1 cleared
224
8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGankster#1222
Urgot · Top
4 / 9 / 11
39.5% KP
23,501
20.2% share
10,577g
171 CS · 6.1/m
혀기가막혀#0722
Nidalee · Jungle
16 / 4 / 17
86.8% KP
28,741
24.7% share
16,973g
177 CS · 6.3/m
すずらん#り り
Singed · Mid
5 / 9 / 17
57.9% KP
20,839
17.9% share
10,430g
163 CS · 5.8/m
tetraphobia#4444
Jhin · ADC
8 / 11 / 12
52.6% KP
23,773
20.4% share
13,778g
184 CS · 6.5/m
Love Pantheon#0615
Pantheon · Support
5 / 12 / 18
60.5% KP
19,509
16.8% share
10,318g
52 CS · 1.8/m
Red side
Victory우주최강 고양이#냥냥펀치
Irelia · Top
8 / 6 / 6
31.1% KP
24,681
16.5% share
14,315g
242 CS · 8.6/m
LFT Teamplayer#pdx
Viego · Jungle
8 / 11 / 9
37.8% KP
18,120
12.1% share
12,262g
163 CS · 5.8/m
Maldives#0727
Orianna · Mid
13 / 7 / 13
57.8% KP
47,482
31.8% share
14,383g
224 CS · 8/m
T1 GGomji#0812
Yunara · ADC
11 / 6 / 11
48.9% KP
46,376
31.1% share
16,144g
263 CS · 9.3/m
나는 고등학교에 가본 적이없어#reze
Lulu · Support
5 / 9 / 27
71.1% KP
12,670
8.5% share
10,360g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
