Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 157 days ago
9 / 6 / 13
K / D / A
44%
Kill participation
1,426.9
Damage / min
16,701g
489 gold / min
31
15 placed · 4 cleared
332
9.7 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFA TOP#2004
Jayce · Top
11 / 6 / 15
52% KP
43,808
23% share
16,849g
258 CS · 7.6/m
삘삘이#피루07
Kha'Zix · Jungle
13 / 7 / 13
52% KP
38,392
20.2% share
16,824g
231 CS · 6.8/m
Maldives#0727
Viktor · Mid
9 / 6 / 13
44% KP
48,729
25.6% share
16,701g
332 CS · 9.7/m
하늘바라기#0728
Lucian · ADC
15 / 7 / 13
56% KP
48,362
25.4% share
19,154g
239 CS · 7/m
나는 고등학교에 가본 적이없어#reze
Milio · Support
2 / 3 / 34
72% KP
11,209
5.9% share
11,394g
26 CS · 0.8/m
Red side
Defeat대머리도적#롤링썬더
Gnar · Top
1 / 15 / 9
34.5% KP
24,102
16.6% share
11,397g
226 CS · 6.6/m
douyinxiaohei#561
Xin Zhao · Jungle
5 / 11 / 7
41.4% KP
30,316
20.9% share
12,062g
144 CS · 4.2/m
Takey#KR99
Malzahar · Mid
12 / 3 / 8
69% KP
35,905
24.7% share
20,381g
309 CS · 9/m
Hype#KRR
Caitlyn · ADC
10 / 10 / 3
44.8% KP
43,104
29.7% share
18,605g
322 CS · 9.4/m
076#0314
Karma · Support
1 / 11 / 13
48.3% KP
11,652
8% share
9,820g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
