Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 127 days ago
4 / 14 / 4
K / D / A
33.3%
Kill participation
845.5
Damage / min
13,655g
409.4 gold / min
13
6 placed · 3 cleared
261
7.8 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryclassline#ATROX
Aatrox · Top
10 / 2 / 12
43.1% KP
35,723
21% share
16,189g
217 CS · 6.5/m
Na병현#2001
Taliyah · Jungle
12 / 5 / 11
45.1% KP
29,857
17.5% share
17,211g
261 CS · 7.8/m
온 재#KR1
Zed · Mid
18 / 7 / 8
51% KP
61,401
36% share
20,130g
196 CS · 5.9/m
간절합니다#Honey
Sivir · ADC
7 / 6 / 20
52.9% KP
25,741
15.1% share
17,943g
296 CS · 8.9/m
HLE 팬서#KR1
Bard · Support
4 / 4 / 29
64.7% KP
17,609
10.3% share
11,600g
34 CS · 1/m
Red side
Defeatgeonho#KR07
Vayne · Top
4 / 9 / 6
41.7% KP
25,151
20.8% share
13,080g
277 CS · 8.3/m
MVKE Sofm#2244
Lee Sin · Jungle
7 / 7 / 2
37.5% KP
22,392
18.5% share
14,787g
214 CS · 6.4/m
guz1vjppr0kut3#2810
Ryze · Mid
6 / 10 / 4
41.7% KP
27,463
22.7% share
15,364g
296 CS · 8.9/m
Maldives#0727
Ezreal · ADC
4 / 14 / 4
33.3% KP
28,197
23.3% share
13,655g
261 CS · 7.8/m
CCrazy#KR1
Elise · Support
3 / 11 / 8
45.8% KP
17,591
14.6% share
10,602g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
