Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 120 days ago
8 / 7 / 7
K / D / A
46.9%
Kill participation
1,000.3
Damage / min
14,300g
486.7 gold / min
28
12 placed · 3 cleared
252
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDNS Quantum#KR 1
Sion · Top
1 / 4 / 6
28% KP
18,916
17.7% share
9,862g
210 CS · 7.1/m
DK Lucid#KR1
Jayce · Jungle
8 / 9 / 8
64% KP
29,932
27.9% share
14,734g
223 CS · 7.6/m
현 준#0420
Akali · Mid
12 / 6 / 3
60% KP
29,816
27.8% share
14,031g
227 CS · 7.7/m
T1 Eclipse#2009
Aphelios · ADC
1 / 4 / 7
32% KP
16,427
15.3% share
13,831g
281 CS · 9.6/m
Bluffing#1207
Camille · Support
3 / 9 / 9
48% KP
12,040
11.2% share
7,937g
13 CS · 0.4/m
Red side
VictoryMIDKING#asd
Illaoi · Top
3 / 5 / 0
9.4% KP
30,871
24.5% share
12,570g
289 CS · 9.8/m
xcn#0513
Taliyah · Jungle
14 / 6 / 13
84.4% KP
29,763
23.6% share
17,110g
247 CS · 8.4/m
Maldives#0727
Yone · Mid
8 / 7 / 7
46.9% KP
29,391
23.3% share
14,300g
252 CS · 8.6/m
DK Smash#KR7
Senna · ADC
6 / 2 / 18
75% KP
24,623
19.5% share
16,543g
253 CS · 8.6/m
SUPKING#1015
Nautilus · Support
1 / 5 / 25
81.3% KP
11,419
9.1% share
9,229g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
