Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 118 days ago
6 / 9 / 17
K / D / A
63.9%
Kill participation
926.1
Damage / min
15,663g
436.5 gold / min
56
17 placed · 10 cleared
302
8.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory시비걸면지상렬#KR1
Zaahen · Top
4 / 4 / 11
41.7% KP
42,444
25.7% share
14,850g
250 CS · 7/m
Emilia#0520
Xin Zhao · Jungle
8 / 8 / 16
66.7% KP
31,254
19% share
15,998g
211 CS · 5.9/m
Maldives#0727
Galio · Mid
6 / 9 / 17
63.9% KP
33,230
20.2% share
15,663g
302 CS · 8.4/m
MacaM#2914
Aphelios · ADC
8 / 9 / 7
41.7% KP
32,542
19.7% share
19,006g
283 CS · 7.9/m
SAKEN#530
Locke · Support
10 / 6 / 9
52.8% KP
25,417
15.4% share
14,752g
101 CS · 2.8/m
Red side
DefeatT1 Midir#KR06
Ambessa · Top
3 / 3 / 4
19.4% KP
27,659
17.3% share
15,788g
313 CS · 8.7/m
mika#mio韩服
Jarvan IV · Jungle
6 / 7 / 20
72.2% KP
28,508
17.9% share
15,609g
219 CS · 6.1/m
MINO#KR09
Sylas · Mid
14 / 11 / 9
63.9% KP
43,859
27.5% share
15,414g
228 CS · 6.4/m
走心ovo#全能王
Senna · ADC
11 / 8 / 13
66.7% KP
42,611
26.7% share
17,907g
241 CS · 6.7/m
szeei#215
Rell · Support
2 / 7 / 27
80.6% KP
16,820
10.5% share
11,740g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
