Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 118 days ago
6 / 6 / 8
K / D / A
82.4%
Kill participation
659.7
Damage / min
9,936g
419.2 gold / min
9
8 placed · 0 cleared
161
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Midir#KR06
Zaahen · Top
2 / 4 / 3
29.4% KP
13,894
21.1% share
8,829g
190 CS · 8/m
May#KR43
Ambessa · Jungle
3 / 3 / 7
58.8% KP
13,687
20.8% share
9,513g
171 CS · 7.2/m
Maldives#0727
Sylas · Mid
6 / 6 / 8
82.4% KP
15,635
23.7% share
9,936g
161 CS · 6.8/m
FAad#2007
Kalista · ADC
3 / 8 / 6
52.9% KP
12,308
18.7% share
10,417g
212 CS · 8.9/m
DNS 피터#0428
Neeko · Support
3 / 5 / 11
82.4% KP
10,414
15.8% share
7,582g
22 CS · 0.9/m
Red side
VictoryThisisbear#Thisb
Volibear · Top
6 / 1 / 4
38.5% KP
23,228
23% share
11,789g
214 CS · 9/m
wozaoyichenlun#xxxxx
Talon · Jungle
4 / 4 / 8
46.2% KP
13,359
13.2% share
11,124g
161 CS · 6.8/m
EPG 카이조쿠단#조 로
Viktor · Mid
6 / 2 / 9
57.7% KP
27,331
27% share
12,489g
225 CS · 9.5/m
BLG Viper#0708
Ashe · ADC
8 / 6 / 8
61.5% KP
23,256
23% share
12,440g
186 CS · 7.8/m
Bluffing#1207
Seraphine · Support
2 / 4 / 14
61.5% KP
13,951
13.8% share
7,775g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
