Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 115 days ago
19 / 7 / 13
K / D / A
76.2%
Kill participation
1,622.4
Damage / min
17,750g
564.1 gold / min
28
10 placed · 6 cleared
240
7.6 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat뽀식이는 씩씩해#KR1
Poppy · Top
0 / 8 / 3
11.5% KP
13,864
11.3% share
9,163g
206 CS · 6.5/m
파워냉방#777
Kindred · Jungle
15 / 7 / 1
61.5% KP
35,306
28.9% share
16,641g
228 CS · 7.2/m
Witt#123
Zoe · Mid
5 / 13 / 11
61.5% KP
35,238
28.8% share
13,546g
197 CS · 6.3/m
Bdd#ddddd
Xerath · ADC
6 / 5 / 8
53.8% KP
28,649
23.4% share
14,582g
246 CS · 7.8/m
니 아#KR01
Alistar · Support
0 / 9 / 21
80.8% KP
9,244
7.6% share
9,029g
23 CS · 0.7/m
Red side
Victory강하다 별#123
Rumble · Top
8 / 3 / 13
50% KP
36,439
21.8% share
13,583g
212 CS · 6.7/m
Seven fire#雷霆嘎巴
Nidalee · Jungle
5 / 3 / 22
64.3% KP
36,074
21.6% share
15,641g
263 CS · 8.4/m
Maldives#0727
Lucian · Mid
19 / 7 / 13
76.2% KP
51,050
30.6% share
17,750g
240 CS · 7.6/m
LazyFeel#KR7
Sivir · ADC
6 / 6 / 13
45.2% KP
31,268
18.7% share
15,933g
284 CS · 9/m
나는 고등학교에 가본 적이없어#reze
Zac · Support
4 / 7 / 18
52.4% KP
12,250
7.3% share
10,656g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
