Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 112 days ago
5 / 5 / 5
K / D / A
34.5%
Kill participation
953
Damage / min
11,871g
433.5 gold / min
26
12 placed · 3 cleared
230
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory向阳而生不惧阴霾#66666
Olaf · Top
9 / 1 / 5
48.3% KP
23,882
20.5% share
15,175g
243 CS · 8.9/m
asdjipadsjip#KR1
Jayce · Jungle
6 / 2 / 8
48.3% KP
32,470
27.9% share
15,006g
237 CS · 8.7/m
Maldives#0727
Syndra · Mid
5 / 5 / 5
34.5% KP
26,095
22.4% share
11,871g
230 CS · 8.4/m
New York#dream
Xerath · ADC
8 / 10 / 5
44.8% KP
28,710
24.7% share
13,354g
195 CS · 7.1/m
Minit#0203
Nautilus · Support
1 / 2 / 11
41.4% KP
5,216
4.5% share
8,414g
24 CS · 0.9/m
Red side
DefeatHLE Gumayusi#0298
Yorick · Top
2 / 10 / 3
26.3% KP
15,821
22.5% share
9,786g
198 CS · 7.2/m
6ddd#Miss
Kindred · Jungle
6 / 5 / 3
47.4% KP
15,166
21.6% share
12,760g
200 CS · 7.3/m
T1 Solbon#KR6
Galio · Mid
3 / 5 / 3
31.6% KP
11,316
16.1% share
9,959g
213 CS · 7.8/m
WE GO#이나경
Veigar · ADC
7 / 4 / 2
47.4% KP
22,036
31.3% share
12,071g
247 CS · 9/m
즐 야#KR1
Thresh · Support
1 / 5 / 9
52.6% KP
6,020
8.6% share
7,631g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
