Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 97 days ago
12 / 5 / 11
K / D / A
85.2%
Kill participation
979.1
Damage / min
15,199g
500.5 gold / min
25
11 placed · 3 cleared
245
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSharvel#1102
Gnar · Top
4 / 9 / 8
44.4% KP
22,135
19.8% share
10,918g
199 CS · 6.6/m
DNS Pyosik#KR2
Vi · Jungle
5 / 7 / 13
66.7% KP
18,990
17% share
12,176g
186 CS · 6.1/m
Maldives#0727
Locke · Mid
12 / 5 / 11
85.2% KP
29,731
26.5% share
15,199g
245 CS · 8.1/m
태 윤#BFX
Hwei · ADC
4 / 7 / 11
55.6% KP
31,311
28% share
13,512g
256 CS · 8.4/m
T1 구름#2007
Shen · Support
2 / 9 / 17
70.4% KP
9,815
8.8% share
8,719g
37 CS · 1.2/m
Red side
Victoryfishone#kr2
Yasuo · Top
4 / 9 / 9
35.1% KP
17,974
14% share
11,256g
220 CS · 7.2/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
14 / 2 / 12
70.3% KP
32,720
25.4% share
17,996g
295 CS · 9.7/m
WBG招641950117#WBG
Galio · Mid
7 / 7 / 15
59.5% KP
30,318
23.6% share
12,421g
227 CS · 7.5/m
qweasdqweasdqw#KR1
Taliyah · ADC
9 / 5 / 16
67.6% KP
31,265
24.3% share
15,072g
241 CS · 7.9/m
새우팔이소년#0206
Camille · Support
3 / 4 / 19
59.5% KP
16,301
12.7% share
10,487g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
