Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 92 days ago
12 / 7 / 12
K / D / A
50%
Kill participation
1,088.7
Damage / min
14,025g
458.3 gold / min
17
9 placed · 3 cleared
229
7.5 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory비밀공작원#KR1
Olaf · Top
8 / 7 / 8
39% KP
25,408
17.7% share
13,632g
200 CS · 6.5/m
Bean#커피빈
Ambessa · Jungle
12 / 8 / 12
58.5% KP
31,324
21.9% share
16,697g
222 CS · 7.3/m
DNS Flip#2008
Ryze · Mid
7 / 8 / 15
53.7% KP
29,328
20.5% share
15,581g
276 CS · 9/m
Leave244#244
Viktor · ADC
6 / 10 / 11
41.5% KP
35,094
24.5% share
13,474g
218 CS · 7.1/m
走心ovo#全能王
Pantheon · Support
8 / 15 / 8
39% KP
22,169
15.5% share
12,164g
22 CS · 0.7/m
Red side
DefeatHLE 팬서#KR1
Vayne · Top
11 / 11 / 4
31.3% KP
28,652
19.6% share
12,870g
186 CS · 6.1/m
New York#dream
Rengar · Jungle
16 / 9 / 7
47.9% KP
34,538
23.7% share
18,081g
241 CS · 7.9/m
Maldives#0727
Anivia · Mid
12 / 7 / 12
50% KP
33,314
22.8% share
14,025g
229 CS · 7.5/m
BFX Slayer#0415
Syndra · ADC
2 / 4 / 19
43.8% KP
29,517
20.2% share
15,150g
268 CS · 8.8/m
Rough#KR1
Elise · Support
7 / 10 / 17
50% KP
19,842
13.6% share
10,688g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
