Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Victory
Ranked Solo/Duo · 82 days ago
4 / 8 / 10
K / D / A
32.6%
Kill participation
795.2
Damage / min
11,736g
365.6 gold / min
26
14 placed · 2 cleared
230
7.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaldives#0727
Aatrox · Top
4 / 8 / 10
32.6% KP
25,525
17.4% share
11,736g
230 CS · 7.2/m
Sharvel#1102
Lee Sin · Jungle
13 / 4 / 13
60.5% KP
35,986
24.6% share
16,889g
247 CS · 7.7/m
길가다가까까사달라고조르는이도윤#KR1
Syndra · Mid
10 / 3 / 10
46.5% KP
39,353
26.9% share
16,143g
297 CS · 9.3/m
츄 츄#초 갓
Cho'Gath · ADC
11 / 10 / 10
48.8% KP
26,951
18.4% share
15,779g
178 CS · 5.5/m
t4k1zz#KR2
Skarner · Support
5 / 12 / 16
48.8% KP
18,738
12.8% share
10,658g
27 CS · 0.8/m
Red side
Defeatgaubeo202#KR1
Ambessa · Top
5 / 6 / 13
48.6% KP
40,182
23.2% share
14,314g
252 CS · 7.9/m
zhang wen zi#KR1
Qiyana · Jungle
6 / 11 / 9
40.5% KP
25,084
14.5% share
13,578g
199 CS · 6.2/m
Wonderwall#mid
Sylas · Mid
12 / 9 / 4
43.2% KP
25,389
14.7% share
13,132g
194 CS · 6/m
DK Smash#KR7
Viktor · ADC
10 / 7 / 13
62.2% KP
60,893
35.2% share
18,061g
273 CS · 8.5/m
FA Kingdom#KR1
Camille · Support
4 / 12 / 14
48.6% KP
21,302
12.3% share
9,715g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
