Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 77 days ago
13 / 4 / 8
K / D / A
80.8%
Kill participation
1,092.6
Damage / min
16,213g
563.6 gold / min
35
13 placed · 5 cleared
256
8.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaldives#0727
Yasuo · Top
13 / 4 / 8
80.8% KP
31,431
31.7% share
16,213g
256 CS · 8.9/m
Sharvel#1102
Lee Sin · Jungle
3 / 4 / 7
38.5% KP
13,760
13.9% share
11,333g
202 CS · 7/m
ParisVan#不知名歌手
Sylas · Mid
9 / 6 / 4
50% KP
27,376
27.6% share
11,957g
189 CS · 6.6/m
DK Smash#KR7
Cassiopeia · ADC
0 / 7 / 6
23.1% KP
17,346
17.5% share
10,576g
255 CS · 8.9/m
mtrngrxsyl#6146
Nautilus · Support
1 / 6 / 13
53.8% KP
9,168
9.3% share
8,022g
31 CS · 1.1/m
Red side
VictoryPungyeon#0116
Vayne · Top
5 / 8 / 10
55.6% KP
24,539
19.7% share
11,508g
206 CS · 7.2/m
DK Lucid#KR1
Wukong · Jungle
5 / 4 / 12
63% KP
17,897
14.4% share
12,309g
224 CS · 7.8/m
MIDKING#asd
Galio · Mid
6 / 4 / 11
63% KP
33,648
27% share
13,009g
262 CS · 9.1/m
HLE Gumayusi#0298
Lucian · ADC
10 / 5 / 9
70.4% KP
39,481
31.7% share
17,920g
301 CS · 10.5/m
Bluffing#1207
Rell · Support
1 / 5 / 18
70.4% KP
9,018
7.2% share
8,611g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
