Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 67 days ago
15 / 12 / 7
K / D / A
62.9%
Kill participation
1,269.4
Damage / min
13,876g
494.4 gold / min
20
11 placed · 1 cleared
175
6.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory진짜롤너무어렵다#FATOP
K'Sante · Top
5 / 7 / 14
42.2% KP
13,491
11.2% share
11,819g
206 CS · 7.3/m
SCP 002#GiaTy
Nocturne · Jungle
19 / 4 / 9
62.2% KP
31,370
26.1% share
17,062g
207 CS · 7.4/m
gaubeo202#KR1
Lissandra · Mid
6 / 8 / 14
44.4% KP
28,579
23.8% share
13,065g
221 CS · 7.9/m
Hebi#스케치
Cassiopeia · ADC
9 / 8 / 11
44.4% KP
30,282
25.2% share
13,997g
214 CS · 7.6/m
기빠이#간바레
Camille · Support
6 / 8 / 16
48.9% KP
16,429
13.7% share
9,925g
23 CS · 0.8/m
Red side
DefeatCasting#KR11
Vayne · Top
6 / 5 / 7
37.1% KP
23,649
20.5% share
11,064g
201 CS · 7.2/m
No longer love#KR1
Naafiri · Jungle
7 / 8 / 5
34.3% KP
15,103
13.1% share
12,414g
228 CS · 8.1/m
Maldives#0727
Locke · Mid
15 / 12 / 7
62.9% KP
35,627
30.9% share
13,876g
175 CS · 6.2/m
deeplove#4DKYM
Corki · ADC
7 / 8 / 10
48.6% KP
31,834
27.6% share
13,798g
209 CS · 7.4/m
happy#day14
Shen · Support
0 / 12 / 18
51.4% KP
8,962
7.8% share
7,873g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
