Match history
Yone champion portrait

Yone

Defeat

Ranked Solo/Duo · 64 days ago

26:39Live Riot data

6 / 7 / 8

K / D / A

40%

Kill participation

708.6

Damage / min

10,793g

405 gold / min

21

8 placed · 4 cleared

223

8.4 CS / min

Objective control

Blue side

0

Dragons

0

Baron

2

Towers

0

Inhibitors

1

Herald

Red side

4

Dragons

1

Baron

9

Towers

1

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Azir+36 gold / -23 CS

Difference from the opponent Riot assigned to your role.

15. minute · Azir-445 gold / -20 CS

Difference from the opponent Riot assigned to your role.

20. minute · Azir-1,783 gold / -36 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -445 gold and -20 CS versus Azir.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

7 recorded deaths; first at 4:12.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,6985,3978,09510,7930:006:3913:1919:5926:39
Yone: 10,793

Events and purchases

Kill · Ezreal → Mel
Kill · Lee Sin → Ambessa
Kill · Azir → Yone
Kill · Karma → Azir
Kill · Mel → Pyke
Kill · Vi → Lee Sin
Kill · Mel → Pyke
Kill · Lee Sin → Vi
Kill · Ezreal → Karma
Kill · Yone → Lee Sin
Kill · Azir → Vi
Objective · Azir · Ocean Dragon
Kill · Mel → Pyke
Kill · Ezreal → Mel
Kill · Yone → Lee Sin
Objective · Yone · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Vi → Pyke
Kill · Yone → Lee Sin
Kill · Ezreal → Mel
Kill · Mel → Ezreal
Kill · Vi → Pyke
Kill · Azir → Vi
Kill · Mel → Azir
Kill · Yone → Lee Sin
Kill · Vi → Pyke
Kill · Azir → Yone
Kill · Vi → Azir
Kill · Ezreal → Mel
Kill · Ambessa → Lee Sin
Kill · Azir → Vi
Kill · Pyke → Mel
Building destroyed · Ezreal · Outer turret
Kill · Pyke → Yone
Kill · Vi → Ezreal
Kill · Renekton → Mel
Kill · Lee Sin → Vi
Kill · Pyke → Karma
Objective · Lee Sin · Chemtech Dragon
Kill · Vi → Lee Sin
Kill · Vi → Pyke
Kill · Mel → Pyke
Kill · Vi → Ezreal
Kill · Karma → Lee Sin
Kill · Pyke → Mel
Building destroyed · Mel · Outer turret
Objective · Vi · Rift Herald
Kill · Vi → Renekton
Kill · Ezreal → Vi

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
35 / 36 / 4552,780g · 91,042 damage
PlayerKDA · KPDamageGold · CSItems
Ambessa champion portrait

쑤셔쑤셔#444

Ambessa · Top

3 / 3 / 3

17.1% KP

17,114

18.8% share

9,650g

227 CS · 8.5/m

Vi champion portrait

Cuzz#KR1

Vi · Jungle

14 / 8 / 7

60% KP

25,292

27.8% share

12,829g

144 CS · 5.4/m

Yone champion portrait

Maldives#0727

Yone · Mid

6 / 7 / 8

40% KP

18,885

20.7% share

10,793g

223 CS · 8.4/m

Mel champion portrait

안 오면 죽을게#1116

Mel · ADC

9 / 12 / 6

42.9% KP

18,961

20.8% share

11,351g

166 CS · 6.2/m

Karma champion portrait

Daopa#KR1

Karma · Support

3 / 6 / 21

68.6% KP

10,790

11.9% share

8,157g

24 CS · 0.9/m

Red side

Victory
36 / 35 / 4165,364g · 114,002 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

T1 Midir#KR06

Renekton · Top

4 / 2 / 6

27.8% KP

19,348

17% share

11,584g

256 CS · 9.6/m

Lee Sin champion portrait

미북이#KR1

Lee Sin · Jungle

7 / 9 / 7

38.9% KP

17,192

15.1% share

12,877g

196 CS · 7.4/m

Azir champion portrait

지 훈#KJH

Azir · Mid

10 / 4 / 11

58.3% KP

36,841

32.3% share

14,872g

228 CS · 8.6/m

Ezreal champion portrait

노익스강#noex

Ezreal · ADC

9 / 4 / 6

41.7% KP

27,337

24% share

16,048g

259 CS · 9.7/m

Pyke champion portrait

파워냉방#777

Pyke · Support

6 / 16 / 11

47.2% KP

13,284

11.7% share

9,983g

19 CS · 0.7/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.