Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 41 days ago
1 / 8 / 10
K / D / A
57.9%
Kill participation
402.9
Damage / min
7,187g
270.9 gold / min
83
38 placed · 11 cleared
24
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHauvippro102#1805
Yorick · Top
3 / 7 / 5
42.1% KP
22,790
25% share
10,245g
231 CS · 8.7/m
BRO IDEA#2006
Lee Sin · Jungle
5 / 8 / 6
57.9% KP
14,929
16.4% share
10,965g
197 CS · 7.4/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
5 / 5 / 5
52.6% KP
18,739
20.5% share
9,429g
193 CS · 7.3/m
1 cent top#KR1
Varus · ADC
5 / 13 / 4
47.4% KP
24,046
26.4% share
12,072g
186 CS · 7/m
Maldives#0727
Karma · Support
1 / 8 / 10
57.9% KP
10,689
11.7% share
7,187g
24 CS · 0.9/m
Red side
Victory어색했#7766
Fiora · Top
3 / 7 / 13
39% KP
21,908
18% share
12,503g
205 CS · 7.7/m
zhang wen zi#KR1
Vi · Jungle
14 / 2 / 11
61% KP
32,012
26.2% share
15,473g
224 CS · 8.4/m
2008 04 09#KR2
Ahri · Mid
6 / 3 / 12
43.9% KP
24,086
19.7% share
12,222g
237 CS · 8.9/m
抖音小雪呼呼#vex
Vex · ADC
14 / 2 / 10
58.5% KP
32,043
26.3% share
15,029g
218 CS · 8.2/m
지 훈#KJH
Gragas · Support
4 / 5 / 22
63.4% KP
11,958
9.8% share
9,657g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
