Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 41 days ago
14 / 5 / 6
K / D / A
52.6%
Kill participation
1,214.4
Damage / min
17,069g
533.1 gold / min
26
11 placed · 2 cleared
306
9.6 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory走心ovo#全能王
Olaf · Top
9 / 7 / 4
34.2% KP
25,307
20.3% share
14,710g
233 CS · 7.3/m
최섭섭#왜그랬섭
Rek'Sai · Jungle
6 / 4 / 18
63.2% KP
22,864
18.3% share
15,037g
218 CS · 6.8/m
Maldives#0727
Sylas · Mid
14 / 5 / 6
52.6% KP
38,881
31.1% share
17,069g
306 CS · 9.6/m
로 컨#0214
Yunara · ADC
6 / 6 / 9
39.5% KP
25,485
20.4% share
15,712g
292 CS · 9.1/m
다시 잘해보기#KR12
Shen · Support
3 / 5 / 21
63.2% KP
12,303
9.9% share
10,694g
22 CS · 0.7/m
Red side
Defeatxiaofang#qaq
Trundle · Top
4 / 10 / 1
18.5% KP
21,744
16% share
13,289g
262 CS · 8.2/m
BRO IDEA#2006
Pantheon · Jungle
7 / 5 / 13
74.1% KP
42,779
31.5% share
15,379g
222 CS · 6.9/m
Ivory#1012
Syndra · Mid
8 / 7 / 8
59.3% KP
34,157
25.1% share
17,018g
282 CS · 8.8/m
chesterbb#0811
Jhin · ADC
3 / 8 / 7
37% KP
21,008
15.5% share
12,725g
243 CS · 7.6/m
TheHank#Xhh
Camille · Support
5 / 8 / 13
66.7% KP
16,181
11.9% share
10,781g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
