Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 40 days ago
11 / 5 / 11
K / D / A
44%
Kill participation
941.7
Damage / min
14,940g
537.1 gold / min
30
6 placed · 4 cleared
253
9.1 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkiin#KR1
Cho'Gath · Top
5 / 5 / 5
30.3% KP
21,275
18.9% share
11,207g
239 CS · 8.6/m
SMITE#K T
Vi · Jungle
5 / 9 / 12
51.5% KP
14,435
12.8% share
12,202g
186 CS · 6.7/m
NS Calix#KR11
Akali · Mid
7 / 13 / 2
27.3% KP
26,794
23.7% share
11,166g
186 CS · 6.7/m
백 수#zzzz
Qiyana · ADC
14 / 12 / 8
66.7% KP
36,942
32.7% share
15,581g
184 CS · 6.6/m
Wonderwall#mid
Anivia · Support
2 / 11 / 13
45.5% KP
13,405
11.9% share
8,514g
65 CS · 2.3/m
Red side
Victoryaierlanxiaozhu#01321
Gnar · Top
4 / 3 / 8
24% KP
22,620
15.4% share
12,870g
253 CS · 9.1/m
Bonnie#0314
Lee Sin · Jungle
12 / 4 / 18
60% KP
26,517
18% share
15,057g
197 CS · 7.1/m
Clozer#0727
Locke · Mid
11 / 5 / 11
44% KP
26,196
17.8% share
14,940g
253 CS · 9.1/m
잊어주세요#0202
Jhin · ADC
19 / 8 / 16
70% KP
44,171
30.1% share
19,119g
186 CS · 6.7/m
BRO Wooper#KR3
Camille · Support
4 / 13 / 29
66% KP
27,469
18.7% share
11,314g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
