Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 40 days ago
7 / 4 / 13
K / D / A
76.9%
Kill participation
617.8
Damage / min
14,505g
476.6 gold / min
46
8 placed · 14 cleared
229
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Nevid#동두천왕
Rumble · Top
6 / 4 / 8
53.8% KP
31,601
25.3% share
14,765g
261 CS · 8.6/m
Clozer#0727
Jarvan IV · Jungle
7 / 4 / 13
76.9% KP
18,801
15% share
14,505g
229 CS · 7.5/m
HLE Buddy#5812
Cassiopeia · Mid
1 / 9 / 5
23.1% KP
13,119
10.5% share
8,559g
159 CS · 5.2/m
New York#dream
Yunara · ADC
10 / 3 / 9
73.1% KP
52,948
42.4% share
20,044g
329 CS · 10.8/m
다시 잘해보기#KR12
Lulu · Support
2 / 2 / 18
76.9% KP
8,538
6.8% share
9,745g
34 CS · 1.1/m
Red side
Defeat라티오스#0406
K'Sante · Top
1 / 7 / 4
22.7% KP
8,339
8.1% share
8,275g
149 CS · 4.9/m
DNS Pyosik#KR2
Poppy · Jungle
8 / 2 / 7
68.2% KP
15,740
15.2% share
12,320g
186 CS · 6.1/m
허거덩#0303
Syndra · Mid
9 / 4 / 11
90.9% KP
44,551
43.1% share
16,016g
299 CS · 9.8/m
OnPi#온 피
Ezreal · ADC
3 / 7 / 5
36.4% KP
23,543
22.8% share
11,915g
218 CS · 7.2/m
happy#day14
Bard · Support
1 / 6 / 12
59.1% KP
11,265
10.9% share
8,251g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
