Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 35 days ago
13 / 6 / 6
K / D / A
57.6%
Kill participation
1,187.8
Damage / min
18,081g
486 gold / min
25
11 placed · 3 cleared
297
8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音小彤佐伊#0130
Galio · Top
3 / 7 / 13
50% KP
24,564
17.3% share
13,569g
251 CS · 6.7/m
DNS Pyosik#KR2
Kindred · Jungle
9 / 6 / 9
56.3% KP
29,728
20.9% share
16,355g
282 CS · 7.6/m
죽기 아니면 살기#0305
Nasus · Mid
7 / 3 / 14
65.6% KP
34,166
24% share
17,945g
293 CS · 7.9/m
Dongnan#030
Caitlyn · ADC
8 / 5 / 11
59.4% KP
36,358
25.6% share
20,332g
345 CS · 9.3/m
도올코옹#KR1
Sylas · Support
5 / 12 / 14
59.4% KP
17,386
12.2% share
11,892g
42 CS · 1.1/m
Red side
Defeat一只毛驴#666
Shen · Top
1 / 8 / 10
33.3% KP
18,056
11.7% share
12,462g
235 CS · 6.3/m
Tear#BLG
Qiyana · Jungle
12 / 7 / 7
57.6% KP
47,727
30.8% share
20,052g
297 CS · 8/m
Clozer#0727
Locke · Mid
13 / 6 / 6
57.6% KP
44,186
28.5% share
18,081g
297 CS · 8/m
노 나#kr2
Jhin · ADC
7 / 2 / 17
72.7% KP
33,101
21.4% share
18,174g
307 CS · 8.3/m
xiaoshanshan#京城阔少
Rell · Support
0 / 9 / 27
81.8% KP
11,911
7.7% share
10,499g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
