Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 35 days ago
17 / 14 / 13
K / D / A
47.6%
Kill participation
976.3
Damage / min
16,132g
419.6 gold / min
36
12 placed · 7 cleared
211
5.5 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAstra#KR4
Gangplank · Top
3 / 15 / 14
37.8% KP
21,606
12.1% share
13,751g
214 CS · 5.6/m
13day#Kyoka
Diana · Jungle
7 / 13 / 13
44.4% KP
25,442
14.2% share
16,782g
259 CS · 6.7/m
모든일은같이#KR1
Yone · Mid
16 / 13 / 15
68.9% KP
44,079
24.6% share
20,443g
283 CS · 7.4/m
로 컨#0214
Corki · ADC
14 / 10 / 14
62.2% KP
70,326
39.2% share
23,974g
335 CS · 8.7/m
happy#day14
Pyke · Support
5 / 12 / 20
55.6% KP
17,830
9.9% share
13,404g
33 CS · 0.9/m
Red side
Victory빵 디#씰룩씰룩
K'Sante · Top
7 / 12 / 25
50.8% KP
30,547
15.3% share
14,182g
188 CS · 4.9/m
김잡초#K R
Jayce · Jungle
12 / 6 / 27
61.9% KP
57,919
29% share
20,412g
232 CS · 6/m
Clozer#0727
Locke · Mid
17 / 14 / 13
47.6% KP
37,537
18.8% share
16,132g
211 CS · 5.5/m
hhiio6#Miss
Xerath · ADC
22 / 6 / 11
52.4% KP
62,141
31.1% share
22,547g
257 CS · 6.7/m
Let me sup#KR1
Leona · Support
5 / 7 / 27
50.8% KP
11,533
5.8% share
12,659g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
