Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 28 days ago
17 / 4 / 11
K / D / A
68.3%
Kill participation
1,194.7
Damage / min
18,934g
553.4 gold / min
31
13 placed · 7 cleared
272
7.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorangE#0323
Pantheon · Top
9 / 7 / 13
64.7% KP
38,907
26% share
14,442g
236 CS · 6.9/m
Castle#Jo1
Sylas · Jungle
7 / 11 / 13
58.8% KP
23,895
16% share
14,575g
238 CS · 7/m
Practice Jg ID#KR1
Akshan · Mid
6 / 8 / 14
58.8% KP
31,802
21.2% share
14,675g
214 CS · 6.3/m
Kasa#1002
Jhin · ADC
8 / 7 / 19
79.4% KP
40,488
27.1% share
17,365g
239 CS · 7/m
yaya#YQFXX
Bard · Support
4 / 8 / 23
79.4% KP
14,570
9.7% share
11,162g
33 CS · 1/m
Red side
Victorystay night#kr0
Rumble · Top
6 / 7 / 10
39% KP
32,287
19.1% share
12,442g
170 CS · 5/m
기고만장원#59988
Vi · Jungle
9 / 7 / 20
70.7% KP
37,225
22% share
15,587g
209 CS · 6.1/m
Clozer#0727
Locke · Mid
17 / 4 / 11
68.3% KP
40,877
24.2% share
18,934g
272 CS · 7.9/m
어쩌라고맞짱뜰까#HOYA
Varus · ADC
8 / 9 / 17
61% KP
45,477
26.9% share
17,050g
229 CS · 6.7/m
eunmi#0126
Renata Glasc · Support
1 / 7 / 28
70.7% KP
12,959
7.7% share
10,938g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
