Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 18 days ago
2 / 11 / 5
K / D / A
38.9%
Kill participation
533.5
Damage / min
8,970g
323 gold / min
10
6 placed · 2 cleared
167
6 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Rumble · Top
11 / 5 / 8
44.2% KP
36,324
24% share
12,546g
184 CS · 6.6/m
아무생각없음#0831
Jarvan IV · Jungle
8 / 3 / 19
62.8% KP
18,689
12.4% share
13,119g
178 CS · 6.4/m
Stronger#kr51
Akali · Mid
9 / 2 / 11
46.5% KP
25,331
16.8% share
13,488g
223 CS · 8/m
T1 Eclipse#2009
Sivir · ADC
8 / 2 / 22
69.8% KP
49,364
32.7% share
17,809g
283 CS · 10.2/m
BRO Felix#1012
Camille · Support
7 / 6 / 11
41.9% KP
21,425
14.2% share
10,309g
30 CS · 1.1/m
Red side
Defeat어색했#7766
Fiora · Top
9 / 10 / 4
72.2% KP
30,838
31% share
13,435g
196 CS · 7.1/m
Bae Suzy#KR1
Cho'Gath · Jungle
4 / 8 / 8
66.7% KP
22,096
22.2% share
10,851g
168 CS · 6.1/m
Clozer#0727
Locke · Mid
2 / 11 / 5
38.9% KP
14,814
14.9% share
8,970g
167 CS · 6/m
FAad#2007
Ezreal · ADC
3 / 8 / 3
33.3% KP
21,477
21.6% share
10,719g
225 CS · 8.1/m
yuedu#KR1
Bard · Support
0 / 6 / 10
55.6% KP
10,352
10.4% share
7,213g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
