Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 17 days ago
10 / 10 / 25
K / D / A
64.8%
Kill participation
1,258.9
Damage / min
14,171g
465.4 gold / min
20
10 placed · 5 cleared
213
7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJunhyuq#1002
Jayce · Top
11 / 7 / 14
46.3% KP
32,649
21.7% share
16,188g
249 CS · 8.2/m
CN Combo Lee#KR1
Lee Sin · Jungle
15 / 10 / 24
72.2% KP
24,699
16.4% share
15,220g
161 CS · 5.3/m
Clozer#0727
Orianna · Mid
10 / 10 / 25
64.8% KP
38,335
25.4% share
14,171g
213 CS · 7/m
PpCheng#장군님
Yunara · ADC
17 / 6 / 18
64.8% KP
44,944
29.8% share
20,087g
258 CS · 8.5/m
FA Kingdom#KR1
Lulu · Support
1 / 2 / 41
77.8% KP
10,007
6.6% share
10,488g
36 CS · 1.2/m
Red side
DefeatThe Herta#Hokai
Pantheon · Top
8 / 9 / 10
52.9% KP
28,488
24.5% share
13,231g
172 CS · 5.6/m
lovely#3439
Viego · Jungle
14 / 10 / 5
55.9% KP
29,716
25.6% share
16,421g
227 CS · 7.5/m
Witt#123
Zoe · Mid
3 / 11 / 15
52.9% KP
30,713
26.4% share
10,653g
170 CS · 5.6/m
who am i#6320
Tristana · ADC
5 / 11 / 6
32.4% KP
17,507
15.1% share
12,222g
216 CS · 7.1/m
Comfy#KR2
Nautilus · Support
4 / 13 / 12
47.1% KP
9,809
8.4% share
8,734g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
