Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 12 days ago
17 / 8 / 4
K / D / A
65.6%
Kill participation
1,027.2
Damage / min
15,644g
523.5 gold / min
45
7 placed · 9 cleared
222
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory잠꾸러기 결냥이 보호중#츄르셔틀
Irelia · Top
6 / 7 / 8
43.8% KP
22,186
21.3% share
13,629g
253 CS · 8.5/m
캐치캐치#2222
Qiyana · Jungle
4 / 5 / 18
68.8% KP
21,876
21% share
15,521g
237 CS · 7.9/m
Clozer#0727
Locke · Mid
17 / 8 / 4
65.6% KP
30,696
29.5% share
15,644g
222 CS · 7.4/m
FAILNOT#XXX
Aphelios · ADC
5 / 5 / 13
56.3% KP
22,413
21.5% share
14,300g
225 CS · 7.5/m
임밴딩#0715
Thresh · Support
0 / 4 / 22
68.8% KP
6,927
6.7% share
8,971g
33 CS · 1.1/m
Red side
Defeat命定之死#Death
Nasus · Top
6 / 6 / 9
51.7% KP
19,185
18.1% share
11,124g
173 CS · 5.8/m
抖音小西jug#dao
Taliyah · Jungle
5 / 9 / 12
58.6% KP
21,845
20.6% share
13,029g
204 CS · 6.8/m
김익동#KR1
Aurelion Sol · Mid
8 / 7 / 8
55.2% KP
20,183
19% share
12,353g
186 CS · 6.2/m
편민기#편민기
Smolder · ADC
9 / 5 / 10
65.5% KP
36,552
34.4% share
17,202g
268 CS · 9/m
choice2#3929
Nautilus · Support
1 / 5 / 13
48.3% KP
8,439
7.9% share
8,031g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
