Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 12 days ago
13 / 7 / 4
K / D / A
47.2%
Kill participation
1,039.5
Damage / min
16,710g
558.2 gold / min
26
9 placed · 4 cleared
251
8.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音柔风亚索#Mio韩服
Yone · Top
7 / 7 / 15
56.4% KP
30,317
21.6% share
14,245g
267 CS · 8.9/m
haerin#하이린
Lee Sin · Jungle
19 / 6 / 9
71.8% KP
39,272
28% share
18,905g
227 CS · 7.6/m
Kisara Yagyu#執行者
Irelia · Mid
6 / 9 / 9
38.5% KP
29,690
21.1% share
14,345g
243 CS · 8.1/m
Nestle#kr2
Caitlyn · ADC
4 / 6 / 12
41% KP
25,186
17.9% share
15,146g
271 CS · 9.1/m
아 뜨#abc
Neeko · Support
3 / 8 / 17
51.3% KP
16,016
11.4% share
9,636g
15 CS · 0.5/m
Red side
Defeatyassuo#칼 날
Yasuo · Top
5 / 7 / 8
36.1% KP
24,402
21.1% share
12,800g
246 CS · 8.2/m
Peyz#KR11
Sylas · Jungle
12 / 13 / 6
50% KP
29,332
25.4% share
14,100g
168 CS · 5.6/m
Clozer#0727
Renekton · Mid
13 / 7 / 4
47.2% KP
31,115
26.9% share
16,710g
251 CS · 8.4/m
NinjaKiwi#KoR
Jhin · ADC
4 / 6 / 10
38.9% KP
16,701
14.4% share
14,302g
268 CS · 9/m
키보드에음료쏟아서고장내는이도윤#KR1
Bard · Support
2 / 6 / 23
69.4% KP
14,107
12.2% share
9,700g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
