Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 8 days ago
3 / 10 / 14
K / D / A
50%
Kill participation
757.5
Damage / min
12,538g
372.6 gold / min
30
10 placed · 7 cleared
277
8.2 CS / min
Objective control
3
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어색했#7766
Fiora · Top
10 / 7 / 10
54.1% KP
36,749
26.2% share
18,530g
271 CS · 8.1/m
Angle Beats#辉夜大小姐
Rek'Sai · Jungle
11 / 4 / 10
56.8% KP
17,642
12.6% share
17,155g
268 CS · 8/m
抖音王纪超#26号首秀
Lissandra · Mid
4 / 7 / 16
54.1% KP
29,442
21% share
11,621g
174 CS · 5.2/m
길가다가까까사달라고조르는이도윤#KR1
Viktor · ADC
10 / 6 / 15
67.6% KP
47,611
33.9% share
18,075g
307 CS · 9.1/m
抖音丶cry毛#mio韩服
Nautilus · Support
2 / 10 / 23
67.6% KP
8,975
6.4% share
10,416g
35 CS · 1/m
Red side
DefeatThe Herta#Hokai
Pantheon · Top
9 / 10 / 7
47.1% KP
26,431
20.2% share
12,752g
206 CS · 6.1/m
love stroy#KR7
Lee Sin · Jungle
12 / 5 / 17
85.3% KP
33,221
25.3% share
18,002g
251 CS · 7.5/m
Clozer#0727
Sylas · Mid
3 / 10 / 14
50% KP
25,491
19.4% share
12,538g
277 CS · 8.2/m
널떠나보냈지만#다거짓말
Taliyah · ADC
8 / 5 / 21
85.3% KP
37,184
28.4% share
17,834g
304 CS · 9/m
OnPi#온 피
Blitzcrank · Support
2 / 7 / 24
76.5% KP
8,825
6.7% share
9,210g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
